30 GRAY AND BLUE TOWER. This tower reaches to sixty feet tall, seventy if the blue spire is considered. its stone is gray with blue ringed planets (like Saturn) painted at intervals. The tower is only accessible by a straight staircase on the east side leading up fifteen feet above the ground. Instead of windows, there are arrow cross-slits.
This tower was built by Kane Triskelion as a refuge away from the Castle for himself and his henchmen. Kane is currently away exploring the dungeons (see the Upper Dungeons level 3 Room 148) and his retainers are getting worried because he has been gone for so long. Decisions are currently being made by Kane's henchman Radabaugh and Quill.
Radabaugh, Neutral Good male human Fighter (AC 3; MV 6”; F4; hp 24; #AT 1; D Long sword +1, dagger, or heavy crossbow; S 15, I 16, W 15, D 10, C 12, Ch 9; XP 210)
He wears plate armor and a great helm into battle. He is unusually cerebral for a fighter and is trusted by everyone in the tower. He is a good judge of character and willing to help adventurers in need.
Quill, Neutral female human Magic-User (AC 8; MV 12”; MU3; hp 10; #AT 1; D Dagger; SA Spell use; S 7, I 15, W 9, D 16, C 8, Ch 17; XP 165)
First Level Magic user Spells:
Affect normal fires, sleep
Second Level Magic user Spells:
Quill wears gray robes with the blue planet design. Kane has given her a spell scroll with fireball and lightning bolt. Her wand of paralyzation (command word “blastem”) has 37 charges. Quill is more suspicious than Radabaugh and her temperament is grumpy. While the tower's garrison of soldiers admire Radabaugh as a leader and warrior, moreso they admire Quill's cool beauty.
Prangel, Lawful Neutral male half elf Fighter (AC 5; MV 12"; F2; hp 15; #AT 1; D Spear +1 +1 to damage due to strength or heavy crossbow; S 16, I 10, W 9, D 13, C 16, Ch 12; XP 70)
If Radabaugh can be treated as a captain, then Prangel is his lieutenant. He is not a henchman of Kane's but is the leader of the garrison of soldiers in the tower. He wears elfin chain and has a gold ring with an oak leaf design, a gift from his mother, worth 250 gold crescents. He speaks seldom.
14 Men-at-arms (AC 5; MV 9”; HD 4 to 7 hit points; hp 6 each; #AT 1; D Spear, dagger, or heavy crossbow; XP 11 each)
These men wear chain armor and each carry 1d8 silver spanners and 1d12 copper pieces. They are beginning to become nervous due to the long absence of Kane. They have discussed more than once about trying to fight their way through the Castle of the Perilous Forest in order to try to reach the outside world.
Orlando, Brownie (AC 3; MV 12”; HD 1-4 hit points; hp 4; #AT 1; D Small sword for 1-3; SA Spell use; SD Save as 9th level cleric, never surprised; XP 69)
Orlando is Kane's familiar. He misses Kane but knows that he is still alive somewhere. He spends most of his time with Quill as he appears to be the only being that is able to make her laugh.
The denizens of the tower may allow groups of adventurers to enter if they appear to be of good alignment and especially if they are wounded. Radabaugh in particular has a kind heart while Quill and Prangel are much more pragmatic and likely to keep a running tally of expenses made by adventurers in order to present a bill at a later date. Radabaugh and Quill would welcome any attempt made by the adventurers to mount and expedition to locate Kane.
If the party has already found Kane and is bringing him back, they will be lauded as heroes and given a party in celebration. Kane is likely to reward them with gifts from his private treasure room.
For defense, the tower mainly relies on Quill's spellcasting and the use of heavy crossbows to repel invaders. The arrow cross-slits are located around the tower to allow a view of attacks from any side.