25K BREAK ROOM. This large room holds dozens of tables and chairs. 5d4 ballboys and ballgirls are here, drinking and eating. They are not hostile, put each has a club that looks like a putter.
Ballboys/Ballgirls (AC 7; MV 12"; HD 2; hp 11 each; #AT 1; D Club; XP 42 each)
A bar is against the one wall and there is a small kitchen behind. A ballboy bartender will serve any alcoholic drink that you desire from his magic tap and a ballboy fry cook will make any fried meal you like with his magic skillet. Both of these individuals are huge (about eight feet tall) and rippling with muscles.
Ballboy Bartender/ Fry Cook (AC 4; MV 12”; HD 6+6; hp 36, 39; #AT 1; D Club +4 due to strength; SD Regenerate 2 hp/round; XP 638, 662)
The magic tap has the command word “Bufflepudge” and works like a decanter of endless water but it will produce any non-magical fluid as long as it is alcoholic. The magic skillet has the command word “Gumplegrits” and works like a table of plenty but only makes fried food and does so on command.
The door leading to Room 25J is labeled “Sand Traps” from this side and the door to Room 25L is labeled “Double Trouble” from this side.