Tuesday, March 1, 2016

UPPER DUNGEONS LEVEL THREE 25 CAVE IN.

25 CAVE IN. The broad hall described in Area 1 ends abruptly here with a wall of broken stones and rubble caused by a structural collapse. The obstructing material will resist manual excavation of most sorts, although skilled miners or magical means may be used to clear the path, as long as sufficient supporting beams are put in place to prevent continued collapse. Otherwise, attempts to move the rubble will be 90% likely to cause a shift of stones, with falling rocks causing 2d8 damage unless a saving throw vs petrification is made by the inexpert workmen.

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