Friday, September 19, 2014

Inner Ward The Rat Warrens Wandering Monsters

Roll for random encounters using 1d6 once every three turns. On a 1, there is an encounter. Double the odds if the group is making a lot of noise or in similar situations.

Random Encounters
1d100


01-10
Messenger: 1 giant rat
11-20
Patrol: 1 brown ratkin leading a group of 1d4+2 giant rats
21-25
Guards: 2 brown ratkin
26-65
Scavengers: 1d4+1 giant rats
66-90
Commoners: 1d3 brown ratkin
91-95
Royals Subtable
96-00
Invaders Subtable

Messenger: This will be 1 giant rat carrying a wooden canister on a string around its neck. The canister holds a scrap of paper with a note. These communications are between guards, the scribe, or the queen. They usually have to do with mundane matters or setting up defensive positions.

Patrol: A patrol consists of a brown ratkin leader and a small squad of fighting rats. The ratkin will be armed with a short sword.

Guards: These ratkin will be off-duty, or perhaps on special assignment. They will be armed with short swords or horseman's military picks.

Scavengers: These giant rats will be on their way out of the warrens to scrounge for food.

Commoners: These ratkin are going about business of their own, usually looking for food, or visiting acquaintances.


Royals Subtable
1d4


1-4
Prince Hvool
5
Princess Fidget
6-7
King Trewkins
8
Queen Hilgreta


Prince: Prince Hvool finds it almost impossible to stay in one place for any length of time. There is a 20% chance he will be accompanied by 1d2 brown ratkin cronies.

Hvool, Brown Ratkin Prince (AC 5; MV 12”//6”; HD 4; hp 19; #AT 1 bite and 2 tentacles; D 1-8/1-6/1-6; SA Disease; SD Immune to sight-based attacks, never surprised; Size M; XP)

Prince Hvool has a terrifying aspect. He has no head, instead only a great fanged mouth where his head should be. Despite having no eyes, he has no trouble locating opponents or fighting his enemies, perhaps because of his exceptional senses of smell and hearing. Two whip-like tentacles arise from his shoulders, and he can use these to attack with as well.

Princess: Princess Fidget will always be accompanied by her two handmaidens, see Room Z for the statistics of the trio. She will also be accompanied by two blue-clad brown ratkin guards.

2 Brown Ratkin Guards (AC 6; MV 12”//6”; HD 2; hp 12, 9; #AT 1 bite; D 1-4; SA Disease; Size M; XP 52, 46)

King: See Room X for stats for King Trewkins. There is a 20% chance the queen will have sent Tillerbee with him, otherwise he will be alone and looking for trouble.

Queen: Queen Hilgreta's statistics are given in Room AA. She will always have her zombies attend her and she usually brings her pet rat, too.


Invader Subtable
1d12


1
1d2 Butcher Worms
2
1d2 Carver Bugs
3
1d2 Cross Worms
4-5
1d2+2 Ghouls
6
1 Glutinous Gunge
7
1 Gray Ooze
8
1d2 Huge Spider
9
1d2+1 Trigintipede
10-12
1d4+1 Yellow Ratkin

Butcher Worm:
Butcher Worm (AC 6; MV 9" HD 2+3; #AT 1 bite; D 3-8; XP 35 + 3/hp)

Carver Bug:
Carver Bug (AC 5; MV 12"; HD 2; #AT 2 claws; D 2-9/2-9; SA +1 to hit, attacks as sword of sharpness; XP 28 + 2/hp)

Cross Worm:
Cross Worm (AC 8; MV 10" HD 2+1; #AT 1 bite; D 2-5; SA Webs; XP 50 + 3/hp)

Ghoul:
Ghoul (AC 6; MV 9"; HD 2; #AT 2 claws, 1 bite; D 1-3/1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 65 + 2/hp)

Glutinous Gunge:
Glutinous Gunge (AC 5; MV 3”; HD 3+2; #AT 1; D 2-8; SD Sticky; XP 85+4/hp)

Gray Ooze:
Gray Ooze (AC 8; MV 1”; HD 3+3; #AT 1; D 2-16; SA Corrosive properties; SD Immune to spells, heat, cold; XP 200 + 5/hp)

Huge Spider:
Huge Spider (AC 6; MV 18"; HD 2+2; #AT 1 bite; D 1-6; SA Poison, leap, surprise on 1-5; XP 145 +3/hp)

Trigintipede:
Trigintipede (AC 7; MV 15”; HD 2; #AT 1 bite; D 2-5; SA Weakness; XP 65 + 2/hp)

Yellow Ratkin: See NEW MONSTERS
Yellow Ratkin (AC 6; MV 12”//6”; HD 2+1; #AT 2 claws and 1 bite; D 1-2/1-2/2-5; SD Phase, limited spell immunity; XP 50 + 3/hp)

No comments:

Post a Comment