Friday, March 7, 2014

FRIDAY NIGHT FIGHTS: GRIFFIN VS MANTICORE

Well, the time has come for another Friday Night Fights. This time we will pit some flying monsters against each other. Now I certainly intend on doing some aerial combat at some point, but for now I am going to assume that our combatants are meeting on the ground. In aerial combat the griffons could choose to either use their bite or claws, while the manticores could only use claws (and spikes).

First up we have the griffons. Let's say this is a mated pair (Peter and Lois).


NO. APPEARING: 2-12
ARMOR CLASS: 3
MOVE: 12”/30”
MANEUVERABILITY CLASS: C (D when mounted)
HIT DICE: 7
NO. OF ATTACKS: 3
DAMAGE/ ATTACK: 1-4/1-4/2-16
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
SAVE: Fighter 7
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
HIT POINTS: 34, 33

They don't really have any special attacks, but never back down when defending the nest. Griffins need a '9' to hit an AC 4 manticore.

Next we have two manticores. Let's say these are two male adults out looking for trouble. Let's call them Manny and Monty.



NO. APPEARING: 1-4
ARMOR CLASS: 4
MOVE: 12”/18”
MANEUVERABILITY CLASS: E
HIT DICE: 6+3
NO. OF ATTACKS: 3
DAMAGE/ ATTACK: 1-3/1-3/1-8
SPECIAL ATTACKS: Tail spikes
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: Standard
SAVE: Fighter 7
INTELLIGENCE: Low
MORALE: 78%
ALIGNMENT: Lawful evil
SIZE: L
HIT POINTS: 27, 34

Can fire up to 4 volleys of tail spikes (18' range as a light crossbow, 1-6 hit points of damage per hit). They need an '10' to hit an AC 3 griffin.

This fight will take place in the great outdoors. Each monster is searching for its favorite meal. The griffins are searching for horses, while the manticores are looking for men. But the manticores come too close to the griffin's nest, and the monsters fight.

Let's see about surprise and encounter distance. The griffins roll a 1 and the manticores also roll a 1, so both are surprised, but the effect is canceled because they have the same value. Now we look at encounter distance. Outdoors is 6”-24” and I roll a 13, so factoring in the -1 for surprise, we get 12” distance.

Next we declare intentions. The manticores will fire their spikes and the griffins will close to attack. Now roll for initiative. Griffins roll a 2 and manticores roll a 3.

The first manticore fires its spikes at griffin 2 and the second manticore fires them at griffin 1, but they roll a 6 and 7, so both miss. Now the griffins have closed the distance by the end of the round and we are in melee.

New intentions and we have both sides melee-ing. Roll for initiative. Griffins roll 3 and manticores 4, so the manticores get to go first again. Manticore 1 rolls an 8, 15 and 18 and aims for griffin 1. It hits for 9 points of damage ( I rolled an '8' for the bite attack). Manticore 2 rolls 4, 10, and 11, and hits griffin 2 for 4 points of damage.

Griffin 1 rolls 17, 9, and 2 and hits manticore 1 for 5 points of damage. Griffin 2 rolls 14, 8 and 9 and hits manticore 1 for 9 points of damage.

End of round 2.
Peter Griffin - 25 hp
Lois Griffin - 29 hp
Manny Manticore - 13 hp
Monty Manticore - 34 hp

Next round, new intentions. They continue to melee. Roll for initiative. Griffins roll 1 and manticores roll 3. Manny rolls 1, 16, 13 and hits Peter Griffin for 10 points (I rolled another '8' for the bite attack!) Monty rolls 9, 5, and 10 so it hits once for 7 points, also on Peter. I'm deciding targets randomly.

Peter Griffin rolls 4,7,4! All misses. Lois rolls 4,1, 12 and hits once with the high damage attack, doing only 2 (I rolled 2 '1's) points to Manny. Weird dice rolls are strangely favoring the manticores.

End of round 3.
Peter Griffin - 8 hp
Lois Griffin - 29 hp
Manny Manticore - 11 hp
Monty Manticore - 34 hp

New round, the combatants still are going all out on melee attacks. Initiative roll: griffins roll a 6 and manticores roll a 6, so simultaneous combat occurs.

Peter Griffin rolls a 1, 11, 13 and hits Monty for 6 points. Lois Griffin rolls 10, 4, 12 and hits Manny for a total of 12 points. This will be enough to reduce him to -1 and he is killed (or starts bleeding out).

Manny rolls 19, 10, 1 and hits Lois for 4 points. Monty rolls 17, 1, 14 and hits Peter for 5 points.

End of round 4.
Peter Griffin - 3 hp, looking in trouble
Lois Griffin - 25 hp
Manny Manticore - dead
Monty Manticore - 28 hp

Now Monty must roll for morale. His morale is 78%, which is computed based on hit dice. It is base 50% +5% for each hit die over 1, and +1% for each +1 added to hit points. For a 6+3 hit die monster, that is 50 + 5 X 5 + 3 = 78. The roll will be at +15% for losing half of the fighting force and another +10% for taking casualties without inflicting any (DMG p 67). I roll a 15, so that is modified to 40, still not enough to cause the manticore to back down.

They continue to melee. The griffins roll a 5 and the manticore rolls a 1.

Peter rolls a 7, 16, 16 and does 8 points. Lois rolls 17, 20, 7 and does 3 points. Monty rolls 2, 14, 19 and does 4 points to Peter, killing him.

End of round 5.
Peter Griffin - dead
Lois Griffin - 25 hp
Manny Manticore - dead
Monty Manticore - 17 hp

New round requires new intentions, and they continue to claw and bite. Lois rolls a 1 for initiative, but Monty rolls a 5 and gets to go first. He rolls 8, 11, 20, and does a total of 5 points of damage to her. Lois rolls 17, 20, 4 and does 8 points of damage.

End of round 6.
Lois Griffin - 20 hp
Monty Manticore - 9 hp

This doesn't look good for Monty and I rule he has to face another morale check. His roll is still at +15% for losing half the force (and more than half his hp), but he has killed a griffin, so we don't add the extra +10% on. I roll a 86, which gets increased to 101, and his morale fails. 101-78 = 23 so the manticore will “disengage-retreat”

The griffin gets a free set of attacks as against a stunned opponent, which means +4 and she only needs a 5 to hit. She rolls 1, 18, 19 and hits for 11 points, killing the fleeing manticore.

The griffins probably should have been favored here. They had slightly better AC and potential for much better damage, but otherwise they were similar and I could have seen this going either way.

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